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Instructions

~~full screen can improve performance~~ arrow keys to move i, m to open menu d to toggle debug mode (walk through walls) Next Engine: https://scratch.mit.edu/projects/77218604/ coming next: better text kerning, text color, more items, using/equipping/unequipping items Im working on a better scripting engine so i can do these things

Notes and Credits

This is the open development project for Hope RPG Change log: 12/8/14 (3b) early version of inventory, status and map added 12/4/14 (3a) Huge huge behind the scenes update to support making menus. my new scripting technique lets me make menus much more efficiently than before. press e to check out the menu 12/1/14 (2f) dead tree, stump, barrel, log pile and chest added 12/1/14 (2e) player layering now works. Improvement to how object visibility was calculated. Improvements to the animation and input scripts 11/29/14 (2d) object layering now works and its much cleaner solution than I've ever done before! 11/23/14 (2c) object collision is now loaded object lists are now cleaner 11/23/14 (2b) objects now scroll smoothly off screen 11/21/14 (2a) new object engine allowing hundreds of objects per level and 25 on screen with smooth framerates 11/20/14 (1f) collision is now stored in a list and loaded in per level 10/21/14 (1e) basic camera movement 10/20/14 (1d) player animation

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