"The key to karate, as in all other
things, is rhythm. Now, let us throw
some stuff at you for you to punch."
(5/5/2019 | Note: I made a new engine and shared the project as a test, lemme know what yall think - I doubt anything will come out of it, however.
https://scratch.mit.edu/projects/280830951/)
Press Space to punch stuff!
Press the arrow keys to do a combo!
Hold Z while selecting a stage to enable AutoPlay.
Oh man hooray for Scratch 3.0 almost no desyncs and performance issues but come on Scratch Team fix the audio ducking issues
After my failure of an attempt at a Rhythm Heaven fan game (Tempo Tengoku), I gained quite a bit of experience. So I whipped this up. Simple enough. I'm gonna add more to this eventually (never)
Sprites taken from RHRM and Spriter's Resource, sometimes even custom made by me. Sounds ripped from RHRE3 and Megamix.
Rhythm Heaven (or Rizmu Tengoku in Japan and Rhythm Paradise in Europe) and the Karate Joe character ©Nintendo 2006-2015, ©Tsunku♂ 2006-2017, and co-developed by TNX.
Version Summary:
Concept V.0: Initial release, basic engine. (Still have this copy!)
Concept V.1: (Inaccurate) port of Karate Man Returns and Flow Bar.
Release V.1: Finalized port of Karate Man Returns, Flow-dependent punch, tighter timings and more objects. Also assets for Kicks.
Release V.1.1: Fully ported over Karate Man Kicks, Menu, Autoplay. (Hold Z while selecting a stage for Autoplay)
Release V.2: Punchy Punchy ka Pow! Near full port of Karate Man Combos (no particles due to performance), and light performance upgrades in exchange for graphics quality. Also more various fixes.