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Instructions

Controls: WASD..............Move player Arrow keys.......Rotate camera Space..............Jump C......................Crouch E......................Open / close door (must be near to the door) M....................Toggle mouse controls O....................Show options P.....................Pause F.....................Toggle FPS Counter

Notes and Credits

IF YOU ARE EXPERIENCING LAG: Press O and turn shadows off. If that doesn't work, you can try decreasing the resolution or even going into wireframe mode. ~ Hi everyone, this is my new full 3D engine! We are no longer limited by having no floors, ceilings or walls with different heights, allowing for much more interesting projects. :D Credits: - @WO997 and @DadOfMrLog for loads of help! - @DadOfMrLog for all the triangle drawing scripts: https://scratch.mit.edu/projects/55619918/ https://scratch.mit.edu/projects/61122192/ and https://scratch.mit.edu/projects/25071751/ - In addition @DadOfMrLog for the sort algorithm: https://scratch.mit.edu/projects/48447854/ - soundsnap.com and freesound.org for the footstep sounds - soundbible.com for the door close sound - soundjay.com for the door open sound - https://soundcloud.com/ugotsta/sets/ambience/ (Bay of Hope) for ambient music UPDATE LOG: v2.6: (12 May 2024) - Fixed Object-World transformation matrix (thanks @-Forged- for help) v2.5: (30 April 2024!) - Updated for Scratch 3! - Max sphere pen size now increased - Shift now replaced by C (thanks @Rich_path for suggesting) - FOV and Resolution sliders fixed v2.4: (30 October 2016) - Various internal additions - Custom properties for objects - Automatically clear temp data - Optimisations to lines v2.2: (8 September 2016) - Bug fixes for OBJ files v2.1: (6 September 2016) - Added max draw distance setting (disabled by default) - Added spherical collisions - Turn off shadows per object - See forum for more v2.4: (30 October 2016) - Internal feature additions to help developers - Optimisations to lines - General bug fixes v2.0: (6 September 2016) - Added radio to the table - Major optimisations - Import OBJ files for easy object creation - Added sound engine: (Thanks to @Liam48D and @Trackmaniadude for the ideas) ---> Play a sound once from a given 3D point ---> Play repeated ambient sounds from an object ---> Max 300 ambient sounds at once - Fixed lines when viewed up close - Changed sort algorithm to @TheLogFather's in-place sort (link above) - Updated objects documentation to match all changes (now shared on Google Drive) - New render setting to toggle triangle optimisations - Changed control display to WASD rather than WSAD (Thanks to @Trackmaniadude for noticing that!) - Smooth transition from loading screen - Fixes to loading v1.9: (2 September 2016) - Added steps at the back of the house - Added line shadows - Updated physics engine (can now walk up ramps) - Added sounds to textures - thanks to @Liam48D for the inspiration! v1.8: (31 August 2016) - Added collisions to trees and table legs - Added pausing - Revamped collision system: ---> Rotated collision boxes :D ---> Auto-add padding to collisions ---> Automatically generate collisions for objects - Objects can now be hidden - Added display for mouse controls - Fixes to loading system - Lines now have near z clipping - You can no longer jump whilst crouching - Minor internal changes to rendering v1.8-b: (28 August 2016) - Added table and trees to demo - New "line" surface - Updated physics engine - Added initial display of controls (dismissed by moving around) - If you get trapped in the door and jump, you no longer get transported to the top of the door (thanks @SOAP_Industries for spotting that!) - Footstep sound when landing (thanks @liam48D for the idea) - Optimisations to spheres - BREAKING CHANGE: The "System: Tick" and "System: Tick Done" broadcasts have now been renamed to "System: Physics Tick" and "System: Render Tick" v1.6: (24 August 2016) - Lineframe mode - Added ambient lighting to spheres - Optimisations to spheres - You can no longer teleport to the tops of walls (thanks @DragonDesigns for pointing that out!) - Added terminal velocity - Fixed glitch where you could fall through the ground - You can no longer look through walls when up close v1.6-b: (24 August 2016) - Added spheres! :D (Check out the new doorknob) - Improved physics engine - you can now land on top of objects other than the ground ;) - Press M to toggle mouse controls - Fixes to loading system - Renamed "Update Points" variable to "Update Needed" - Changes to objects are now updated in the same frame v1.4: (22 August 2016) - Smooth transition to crouch mode - Crouch now uses the shift key - Made running faster and crouch slower - Updated some documentation v1.3: (22 August 2016) - Optimisations - Fixed glitch where you can walk through walls - When crouched the player moves slower - Your chosen controls no longer reset with the green flag v1.2: (21 August 2016) - Optimisations - Added alternate mouse control system - Experimental crouching - Changed key to display FPS to F - Moved options dialog to it's own sprite - Rewrote render settings sprite to be more intuitive - Fixed glass for highest resolution v1.0: (18 August 2016) - Original release For a notification every time there is an update, follow this forum: https://scratch.mit.edu/discuss/topic/214038

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